<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Somnium Devlog - itch.io</title><link>https://fiveforgestudios.itch.io/somnium</link><description>Some dreams don&#039;t let you wake up.</description><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1580113/in-close-proximity-driving-post-process-tension-in-unreal-engine-5</guid><title>In Close Proximity: Driving Post-Process Tension in Unreal Engine 5</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1580113/in-close-proximity-driving-post-process-tension-in-unreal-engine-5</link><pubDate>Fri, 10 Jul 2026 03:54:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Dylan Wagner Date: 7/9/26 The Problem If an enemy is off screen or spawning in, how is the player supposed to know they&#039;re in danger? If the enemy was outside of the view of the camera, the pl...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1577824/bringing-the-shadow-to-life</guid><title>Bringing the Shadow to Life</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1577824/bringing-the-shadow-to-life</link><pubDate>Tue, 07 Jul 2026 21:14:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Part 1: The Problem This week I was working on bringing the second level of Somnium to life visually. One of the key atmospheric elements of the level is a massive background shadow demon that looms o...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1577029/screens-all-around-me-are-familiar-screens</guid><title>Screens, all around me are familiar screens</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1577029/screens-all-around-me-are-familiar-screens</link><pubDate>Tue, 07 Jul 2026 02:14:00 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MzM3NjcwLnBuZw==/400x224%23c/AegaVH.png"/><p>This week I learned how to program music with strudel, and so far I have got two pieces that I&#039;ve been tinkering with. I&#039;ve also been attempting to figure out the right way to transition music for whe...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1577013/im-surrounded-by-menus</guid><title>I&#039;m surrounded by. . . Menus</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1577013/im-surrounded-by-menus</link><pubDate>Tue, 07 Jul 2026 01:53:01 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MzM3NDQyLnBuZw==/400x224%23c/OaVfM2.png"/><p>Simon Finklea 06/26/2026 Here we go, the problems I faced this week were with connecting the options menu, controls menu and (on the menu side) graphics menu. The main issue that I came across was fin...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1565707/game-quality-progression</guid><title>Game Quality &amp; Progression</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1565707/game-quality-progression</link><pubDate>Sat, 27 Jun 2026 03:45:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Luke Knutson Posted: 06/26/2026 Main Task: My primary objectives this week were the implementation of a Graphics Menu with basic graphics settings and creating a modular system for Saving and...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1564619/when-the-same-setup-stops-working-a-media-player-mystery</guid><title>When the Same Setup Stops Working — A Media Player Mystery</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1564619/when-the-same-setup-stops-working-a-media-player-mystery</link><pubDate>Fri, 26 Jun 2026 04:22:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Part 1: The Problem This week I was working on adding a second tutorial video to Somnium this time for the checkpoint system. The double jump tutorial was already fully working, so I figured duplicati...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1564614/patch-notes-v003</guid><title>Patch Notes V0.0.3</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1564614/patch-notes-v003</link><pubDate>Fri, 26 Jun 2026 04:12:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>ADDED Added a better event driven Load &amp; Save System - LK Enemy now flies towards player when chasing instead of using nav mesh - SS Attack task - SS Chase target to blackboards - SS State for wall ru...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1564608/spawning-at-zero</guid><title>Spawning at Zero</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1564608/spawning-at-zero</link><pubDate>Fri, 26 Jun 2026 03:59:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Dylan Wagner Posted on 06/12/2026 The Problem Something that sounds simple on paper but turned into a debugging session was getting the player to spawn in the right place. When loading into th...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1564587/expanding-shadow-boys-ai-symon-socha</guid><title>Expanding Shadow Boy&#039;s AI - Symon Socha</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1564587/expanding-shadow-boys-ai-symon-socha</link><pubDate>Fri, 26 Jun 2026 03:17:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 3 is coming to a close! This week has been a race to the next milestone line to get the AI for our pursuer enemy more polished and fleshed out. This week I gave him the ability to mantle objects,...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1559704/platform-physics-collision-with-player</guid><title>Platform Physics &amp; Collision with Player</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1559704/platform-physics-collision-with-player</link><pubDate>Sun, 21 Jun 2026 00:07:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Luke Knutson Posted: 06/20/2026 Main Task: My main goal for this week was implementing a respawn system that would function effectively with the saved Checkpoint locations and The Player lives...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1558949/shadow-boys-new-beginnings-symon-socha</guid><title>Shadow Boy&#039;s New Beginnings - Symon Socha</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1558949/shadow-boys-new-beginnings-symon-socha</link><pubDate>Sat, 20 Jun 2026 03:41:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Week 2 has already flown by! This week I was finally able to get started on the AI for our star enemy, the shadow of our protagonist. It is meant to patrol the levels and be a daunting force to avoid...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1558940/abilities-disappearing-after-death-a-respawn-bug</guid><title>Abilities Disappearing After Death — A Respawn Bug</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1558940/abilities-disappearing-after-death-a-respawn-bug</link><pubDate>Sat, 20 Jun 2026 03:24:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Part 1: The Problem This week while playtesting the tutorial level I was working on connecting the lives system to the HUD. To test it properly I needed to actually die, so I picked up the double jump...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1558897/calibrating-the-ledge-motion-warping-and-gravity-calculations-in-25d-traversal</guid><title>Calibrating the Ledge: Motion Warping and Gravity Calculations in 2.5D Traversal</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1558897/calibrating-the-ledge-motion-warping-and-gravity-calculations-in-25d-traversal</link><pubDate>Sat, 20 Jun 2026 02:26:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Dylan Wagner Posted on 06/19/2026 The Problem With the parkour animations successfully retargeted last week, my core focus this week shifted to building a fluid, responsive movement system. Ho...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1558802/menus-and-custom-ui-with-custom-music-made</guid><title>Menus and custom UI, with custom music made</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1558802/menus-and-custom-ui-with-custom-music-made</link><pubDate>Fri, 19 Jun 2026 23:51:18 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3OTczODQxLnBuZw==/400x224%23c/DJ0Dv1.png"/><p>Simon Finklea 06/19/2026 The biggest struggle of this week has been getting the options menu connected and the audio music to come through. With the options menu, the plan is to re design it now that...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1558109/patch-notes-v002</guid><title>Patch Notes V0.0.2</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1558109/patch-notes-v002</link><pubDate>Fri, 19 Jun 2026 07:44:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>ADDED FloatingComponent to add to assets to make them look like they are floating.- MK Added a checkpoint to turorial level. - LK Assets for level design - MK updated FloatingComponent to also flip on...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1552406/the-game-must-go-on-luke-knutson</guid><title>The Game Must Go On! - Luke Knutson</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1552406/the-game-must-go-on-luke-knutson</link><pubDate>Sat, 13 Jun 2026 05:51:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Luke Knutson Posted: 06/12/2026 Main Task: The main task I was in charge of this week was implementing a condition for success and failure for the player to achieve and getting a base implemen...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1552348/connecting-the-hud-when-perforce-broke-my-widget</guid><title>Connecting the HUD: When Perforce Broke My Widget</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1552348/connecting-the-hud-when-perforce-broke-my-widget</link><pubDate>Sat, 13 Jun 2026 03:27:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Part 1: The Problem This week I was responsible for implementing the HUD system for Somnium, our 2.5D parkour thriller. My task was to build the WBP_SomniumHUD widget in Unreal Engine 5 and connect it...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1552336/main-menu-ui-and-audio-tunes</guid><title>Main Menu, UI and Audio Tunes</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1552336/main-menu-ui-and-audio-tunes</link><pubDate>Sat, 13 Jun 2026 03:00:40 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3ODM4OTk0LnBuZw==/400x224%23c/mWuuhr.png"/><p>Author: Simon Finklea Posted: 06/12/2026 The task I had for the first sprint was the creation of Somnium&#039;s Main menu, pause menu, and audio system. With this first version, there needed to be a play b...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1552334/wrestling-mannys-skeleton</guid><title>Wrestling Manny&#039;s Skeleton</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1552334/wrestling-mannys-skeleton</link><pubDate>Sat, 13 Jun 2026 02:53:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Author: Dylan Wagner Posted on 06/12/2026 The Problem As a team of five programmers, Five Forge Studios isn&#039;t the most game art and animation inclined group. A problem I dealt with during this week of...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1552321/off-to-a-slow-start-symon-socha</guid><title>Off to a Slow Start! -Symon Socha</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1552321/off-to-a-slow-start-symon-socha</link><pubDate>Sat, 13 Jun 2026 02:34:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is the very first week of our project Somnium. It has been a bit of a slow start for me as far as actual production goes but has been very productive behind the scenes! I helped get the project s...</p>]]></description></item><item><guid>https://fiveforgestudios.itch.io/somnium/devlog/1551183/patch-notes-v001</guid><title>Patch Notes V0.0.1</title><link>https://fiveforgestudios.itch.io/somnium/devlog/1551183/patch-notes-v001</link><pubDate>Fri, 12 Jun 2026 02:20:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>ADDED Initial project folder creation - LK Upload of p4ignore - LK Initial project commit - LK Saved map so content folder is submitted to server - LK Basic Test Level - MK Created BaseCharacter class...</p>]]></description></item></channel></rss>